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Duchess and Bruno

Confirmation Bias Logical Fallacy Activity Pack

Confirmation Bias Logical Fallacy Activity Pack

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"Look at that. No curvature." "I can literally see the curve." "That's cuz of the curved window." "What about this image from space?" "NASA CGI."

No matter what evidence you show, she's already made up her mind. Every fact that supports her gets accepted. Every fact that doesn't gets explained away, dismissed, or ignored entirely. She's not looking for the truth - she's looking for proof she's right.

That's Confirmation Bias. Your learners do it all the time - and so does everyone else. You decide a teacher doesn't like you, so you notice every time they're strict but ignore every time they're kind. You think your team is the best, so you remember every win and forget every loss. You Google a health question and scroll past ten articles that say "no" until you find the one that says "maybe."

It's not lying. It's worse - it's believing you're being fair when you're really just cherry-picking.

This 20-page printed activity pack teaches kids to recognise when someone - including themselves - only pays attention to information that confirms what they already believe. Through an illustrated true story, a funny comic, and hands-on activities featuring Duchess (the cat) and Bruno (the dog), learners don't just memorise a definition. They understand the fallacy well enough to catch it in the wild.

⭐ Rated 5.0 on Etsy and TPT

THE STORY INSIDE

Every pack starts with a true story from history - not a paragraph in a textbook, but a fully illustrated, multi-page narrative. This pack features the story of NASA and the Challenger Space Shuttle disaster. In 1986, NASA was ready to launch the Challenger. There were seven crew members on board, including a high school teacher named Christa McAuliffe. The whole world was watching.

Roger Boisjoly, an engineer at Morton Thiokol, saw a problem. A rubber seal called an O-ring didn't work properly in the cold. The launch day was freezing - negative 2 degrees. Boisjoly begged them to delay the launch. "There's a risk that the O-ring will fail!"

That's not what the managers wanted to hear. They were under pressure to launch. With 24 successful launches behind them, they believed it would probably be fine. And once you believe something, you only see what fits. "We've launched in cold weather before." "The O-rings were damaged but nothing happened, right?" "Twenty-four successful launches... there's nothing to worry about." That's confirmation bias. The managers focused on past successes and ignored the dangers.

But Boisjoly knew the truth. No shuttle had ever launched in freezing temperatures. The data was clear. 73 seconds after takeoff, the Challenger exploded. All 7 on board died. The world watched in horror.

Physicist Richard Feynman was assigned to investigate. After battling his way through managers who were only interested in making NASA look good, he finally figured it out. On national TV, Feynman famously dunked a mini-sized O-ring into a cup of ice water and showed how it lost flexibility in cold temperatures. Gas had leaked through and ignited, causing the shuttle to explode.

In the end, NASA sacrificed human lives because they merely hoped the launch would be safe. That's confirmation bias. Seeing what you want to see. Even when lives are on the line.

WHAT'S INSIDE

📖 Illustrated Historical Story - The true story of NASA's Challenger disaster, Roger Boisjoly's ignored warnings, and how confirmation bias killed seven astronauts because managers only saw what they wanted to see, told through vivid illustrations across multiple pages.

🎨 Original Comic - Duchess navigates Confirmation Bias in a funny, relatable scenario about scrolling past articles linking ice cream to diabetes and cancer until she finds the one that says ice cream might be healthy. Followed by a "Break It Down" analysis section that connects the humour to the concept.

🔍 Real-Life Examples - Spot the fallacy in advertising, social media, news, and politics. Drawn from situations your learners actually encounter.

📝 Confirmation Bias Breakdown - Clear definition, worked examples, and activities to build mastery.

✏️ Interactive Activities - Code Breaker puzzle, Match the Fallacy challenge, The Great Word Hunt, and a Draw Your Own Comic page where learners create their own fallacy scenario.

🐾 Hidden Gizmo Hunt - A sneaky character hidden in the pack that kids love finding. Small detail, big engagement.

📋 Answer Sheet - For teachers, parents, and group leaders. No extra prep needed.

WHAT MAKES THIS DIFFERENT

Most fallacy resources are a definition on a slide and a matching worksheet. This pack teaches through storytelling. Kids don't just learn what Confirmation Bias is - they see it destroy lives in a true historical story, laugh at it in a comic, and then hunt for it in real-world examples. That's how you make a concept stick.

WHO IS THIS FOR?

→ Teachers looking for a critical thinking activity that actually engages middle schoolers - not just keeps them quiet

→ Homeschooling families who want structured, curriculum-aligned content that doesn't feel like a chore

→ Parents who want their kids to question confirmation biases instead of blindly accepting them

→ Debate coaches and gifted programs looking for supplementary materials with real depth Designed for ages 11+ (middle school and above). Used successfully with high school, homeschool, and family settings.

WHAT YOU'LL RECEIVE

📦 A professionally printed, 20-page A4 booklet (21cm x 29.7cm)

🎨 Colour and B&W pages included

📋 Answer sheet included

📬 Shipped to your door - this is a physical product, not a digital download

COLLECT THE FULL SET

This is one of 24 logical fallacy activity packs in the Duchess & Bruno series. Each pack covers a different fallacy with its own unique historical story, comic, and activities. Collect them all to build a complete critical thinking library.

CURRICULUM ALIGNMENT

This pack aligns with critical thinking and literacy standards across three national curricula:

Australia (Australian National Curriculum): Critical and Creative Thinking general capability - analysis, evaluation, and inquiry-based learning. English - comprehension, critical thinking, storytelling, and writing skills. Visual Arts - creativity and communication through comic creation.

United Kingdom (UK National Curriculum): English - reading comprehension, vocabulary development, persuasive argument, and creative writing. Art & Design - developing ideas and creating visual stories. Citizenship - evaluating sources for reliability and bias.

United States (Common Core State Standards): ELA - analyse texts, evaluate arguments, narrative writing, and inferencing. Standards for Mathematical Practice - critiquing the reasoning of others. Suitable for Grades 6 and above.

WHAT TEACHERS ARE SAYING

⭐⭐⭐⭐⭐ "My kids absolutely adore the characters and story! It reminds us of horrible histories. I haven't found anything like this pack before. It's perfect for extension work and discussion." - Sandra

⭐⭐⭐⭐⭐ "This activity pack is way more fun than I expected! I wanted something that would teach critical thinking skills but I didn't think you could make that fun but this pack sure is. My kids love it and now they're asking for more." - Kylie

NEED HELP?

If anything arrives damaged or you have questions, contact us straight away. We'll sort it out.

TERMS OF USE

This pack is for personal or single-classroom use only. Not for sharing, reselling, or commercial use. See the included Terms of Use document for full details.

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